AI Insights · Timothy · June 2023
Top 5 Match 3 Games in Saudi Arabia Q2 2023
Discover the performance trends of the top 5 Match 3 games on a unified platform in Saudi Arabia during Q2 2023, based on Sensor Tower data.
During the second quarter of 2023, the top 5 Match 3 games in Saudi Arabia displayed varied performance trends across weekly downloads, revenue, and active users. Here's a closer look at their performance:
Marble Master from Teewee Games showed a significant surge in weekly downloads starting in early May, peaking at around 63K in the week of May 22. This spike was mirrored by an increase in weekly active users, which climbed to approximately 90K by the same week. Weekly revenue saw a consistent rise, reaching nearly $504 by late May.
Bubble Rainbow - Shoot & Pop from Blackout Lab SL maintained a steady download rate, starting at around 12K weekly downloads in March and gradually declining to about 5.9K by the end of June. The active user count followed a similar trend, starting at around 68K in March and decreasing to approximately 54K by the end of the quarter. Revenue saw moderate fluctuations, peaking at $104 in mid-June.
Bubble Shooter Pop!, published by MobilityWare, experienced a steady increase in weekly downloads in April, peaking at 12.8K by mid-May before declining to around 4.3K by the end of June. Active users increased steadily, reaching a high of 24K by mid-June. Weekly revenue remained negligible throughout the quarter, only showing a minimal figure of $6 by late June.
Bubble Shooter: Pop & Blast from Ilyon Dynamics Ltd. had stable weekly download rates, averaging around 6K to 7K throughout the quarter. Active users remained consistent, hovering around 100K to 120K. Weekly revenue peaked at $675 in late April, showing some fluctuations but generally staying above $250.
Bubble Shooter - Shot Blaster demonstrated a volatile download pattern, with significant spikes such as 26.5K downloads in early May and 21.9K in mid-June. Active users reflected these fluctuations, peaking at around 33.8K in mid-June, before settling at approximately 22.4K by the end of the quarter. Revenue data was not significant during this period.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.